This wiki has been automatically closed because there have been no edits or log actions made within the last 60 days. If you are a user (who is not the bureaucrat) that wishes for this wiki to be reopened, please request that at Requests for reopening wikis. If this wiki is not reopened within 6 months it may be deleted. Note: If you are a bureaucrat on this wiki, you can go to Special:ManageWiki and uncheck the "Closed" box to reopen it.

Items

From Bikini Bottom Discord
Jump to navigationJump to search
Items in a backpack

Items (ˈī-tΙ™ms) are goods that can be bought from the Barg'n-Mart bot using Shell coins (🐚). All items are stored in a backpack which can be accessed off battle, or during PVE and unranked PVP battles. Items cannot be used during a ranked PVP battle.

Obtaining

See also: Commands, Bank of Bikini Bottom, Barg'n-Mart

Most of the items can be bought from the Barg'n-Mart bot with the use of Shell coins (🐚).

Types of items

There are two types categories in which an item can be used for the discord server or for Jellymon; Royal Items and Jellymon Items.

Royal Items

Royal items only affect server roles, experience / coin gain, and a bypass to #mod-thots. No Royal item are used for Jellymon.

Jellymon Items

Jellymon items are only used for the Jellymon game.

Barg'N-Mart UI with the total amount of Royal and Jellymon items listed.

Subcategories

Along with the two major categories, each item has a subcategory based by their use in the server or in Jellymon.

  • Chance: Items that increase the chance to obtain rare ranks (~gs / ~bt)'
  • Experience: Items that double the rate gain of experience or coins
  • Bribe: Items that allows the user to gain a rare rank or send a single message in #mod-thots
  • Capture: Used to catch Jellymon
  • Healing: Items that are used to heal your team after or before a battle. Some healing items cannot be used during battle.
  • Multiplier: Items that multiply the base power of certain types of moves
  • Defensive: Items that half the damage of certain types of moves
  • Boost: Items that boost certain benefits of your team (e.g. HP, damage, speed, defense)
  • Cosmetic: Cosmetic items (also knows as License-Cosmetic, Team-Cosmetic, and Battle-Cosmetic) are cosmetic items that change the background of your battle, team, and license
  • Recovery: Items that gradually heal all your Jellymons on your team. Fully healed Jellymons will have their moves replenished fully.
  • Exercise: Items that increase move use points

List of items

A user with the Howard Blandy Aprentice role

Royal Items

Name Item Number Cost Stack Behavior Consumable Category Description Image
Rubber Gloves NH00 2 🐚 Additive Yes Chance Get some gloves and get a better grip on your next spatula pull. Is used immediately.
NH00.png
Walkie Talkie NH01 2 🐚 Additive Yes Chance Have your best friend give you guidance on your next boating test!
NH01.png
Wool Sock NH02 30 🐚 Additive Yes Experience Put a sock over your head and try to rob the bank for double currency gains for 1 hour.
NH02.png
Bowl of Nails NH03 20 🐚 Additive Yes Experience Eat your breakfast of nails without any milk for some sick reputation; i.e. double rank xp gains for 1 hour.
NH03.png
Howard Blandy Aprentice NH04 No set price Additive Yes Bribe Buy a vanity role with your coins. Each time this is purchased the cost goes up. Anyone can purchase it.
NH04.png
Hall Pass NH05 5,000 🐚 Additive Yes Bribe Buy your way into #mod-thots and send a single message.
NH05.png

Jellymon Items

Name Item Number Cost Stack Count Consumable Battle Exclusive Held by Jellymon Category Description Image
Glass Jar JM10 3 🐚 50 Yes Yes No Capture Used to catch wild Jellymon!
JM10.png
Thick Glass Jar JM11 9 🐚 25 Yes Yes No Capture A Jar with higher catch odds than Glass Jar!
JM11.png
Reinforced Glass Jar JM12 27 🐚 10 Yes Yes No Capture A Jar with higher odds than Thick Glass Jar!
JM12.png
Jellyfish Jam JM14 100 🐚 1 No No Yes Healing Recover 6% of max HP at the end of the turn. -
Sweet Fruit JM15 25 🐚 1 Yes No Yes Healing Recover 50% max HP at 25% or less. -
Tart Fruit JM16 25 🐚 1 Yes No Yes Healing Recover 25% max HP at 50% max HP or less -
AAA Battery JM17 150 🐚 1 No No Yes Multiplier Multiply the base power of Shock moves by 1.2
JM17.png
Bubble Buddy JM18 150 🐚 1 No No Yes Multiplier Multiply the base power of Bubble moves by 1.2 -
Sewing Needle JM19 150 🐚 1 No No Yes Multiplier Multiply the base power of Sting moves by 1.2
JM19.png
Vibrant Goo JM20 150 🐚 1 No No Yes Multiplier Multiply the base power of Mutant moves by 1.2 -
Pristine Snowflake JM21 150 🐚 1 No No Yes Multiplier Multiply the base power of Frost moves by 1.2 -
Oversized Boxing Gloves JM22 150 🐚 1 No No Yes Multiplier Multiply the base power of Fighting moves by 1.2 -
Large Kite JM23 150 🐚 1 No No Yes Multiplier Multiply the base power of Flying moves by 1.2 -
Knight's Helm JM24 150 🐚 1 No No Yes Multiplier Multiply the base power of Dragon moves by 1.2 -
Floating Shopping List JM25 150 🐚 1 No No Yes Multiplier Multiply the base power of Spooky moves by 1.2 -
11th Dial JM26 150 🐚 1 No No Yes Multiplier Multiply the base power of Sound moves by 1.2 -
String Jam JM27 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Sting moves -
Shock Jam JM28 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Shock moves -
Bubble Jam JM29 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Bubble moves -
Mutant Jam JM30 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Mutant moves -
Sound Jam JM31 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Sound moves -
Frost Jam JM32 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Frost moves -
Dragon Jam JM33 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Dragon moves -
Fighting Jam JM34 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Fighting moves -
Spooky Jam JM35 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Spooky moves -
Flying Jam JM36 25 🐚 1 Yes No Yes Defensive Halves the damage taken from Flying moves -
Anchor Arms JM37 200 🐚 1 No No Yes Multiplier Multiply the stinger count by 1.5, but lock the Jellymon into one move until switched out -
Sea Snake Venom JM38 200 🐚 1 No No Yes Multiplier Multiply the toxicity count by 1.3, but lock the Jellymon into one move until switched out -
Solid Rocket Booster JM39 200 🐚 1 No No Yes Multiplier Multiply the speed count by 1.5, but lock the Jellymon into one move until switched out -
Rubber Coat J40 200 🐚 1 No No Yes Multiplier Multiply the epidermal thickness by 1.5, but lock the Jellymon into one move until switched out -
Kelp Juice JM41 10 🐚 1 Yes Yes No Healing Cures all active status conditions -
Coral Bits JM42 10 🐚 1 Yes Yes No Healing Heals 50 HP -
Seaweed Salad JM43 15 🐚 1 Yes Yes No Healing Heals 150 HP -
Kelp Shake JM44 15 🐚 1 Yes Yes No Healing Heals all HP -
Krusty Combo JM45 25 🐚 1 Yes Yes No Healing Heals all HP and status conditions -
Salor's Surprise JM49 30 🐚 1 Yes Yes No Healing Revives a random fainted Jellymon in your party to full HP -
Soul's Catalyst JM50 10 🐚 25 Yes No No Boost Krabs will sell your soul for only 62 cents. This potion will increase your HP making you now worth 70 cents to him! -
Tenticle Extensions JM51 10 🐚 25 Yes No No Boost Go to your Jellymon's favorite salon and get them some artificial tentacle entensions because they deserve better. Increases your stinger count -
Botox Injection JM52 10 🐚 25 Yes No No Boost Artificially swells your Jellymon's skin thickness -
Venom Gland JM53 10 🐚 25 Yes No No Boost Sandy brought home some rattlesnake glands from Texas. Drench your stingers in these secretions! -
Dive Flipper JM54 10 🐚 25 Yes No No Boost Attaches large dive flippers to your Jellymon's tenticles for a faster swim speed! -
Dark License JM56 1,000 🐚 2 No No No License-Cosmetic Dark theme standard issue Catcher's License card
License.png
Krusty Krab Team Background JM60 1,000 🐚 2 No No No Team-Cosmetic Krusty Krab team background
Battle.png
Sunset Environment JM64 1,000 🐚 2 No No No Battle-Cosmetic Calming sunset Jellymon battle background location
Battle2.png
Treedome Environment JM65 1,000 🐚 2 No No No Battle-Cosmetic Sand's Treedome Jellymon battle background location -
Warm Blanket JM66 1 🐚 600 Yes No No Recovery Provides 5 HP gains applied to Jellymons on your team in order until exhausted or fully healed. Fully healed Jellymons have their move uses replenished fully -
Heated Blanket JM67 2 🐚 300 Yes No No Recovery Provides 10 HP gains applied to Jellymons on your team in order until exhausted or fully healed. Fully healed Jellymons have their move uses replenished fully -
Seanutbutter Sandwhich JM68 5 🐚 120 Yes No No Recovery Provides 25 HP gains applied to Jellymons on your team in order until exhausted or fully healed. Fully healed Jellymons have their move uses replenished fully -
Home Remedy JM69 10 🐚 60 Yes No No Recovery Provides 50 HP gains applied to Jellymons on your team in order until exhausted or fully healed. Fully healed Jellymons have their move uses replenished fully -
Seanutbutter and Jam Sandwich JM70 15 🐚 30 Yes No No Recovery Provides 100 HP gains applied to Jellymons on your team in order until exhausted or fully healed. Fully healed Jellymons have their move uses replenished fully -
Grandma's Cookies JM71 25 🐚 12 Yes No No Recovery Provides 250 HP gains applied to Jellymons on your team in order until exhausted or fully healed. Fully healed Jellymons have their move uses replenished fully -
Pushups JM72 1 🐚 100 Yes No No Exercise Provides 50 move use points applied to Jellymons and moves on your team in order until exhausted or fully replenished -
Chin Ups JM73 2 🐚 50 Yes No No Exercise Provides 100 move use points applied to Jellymons and moves on your team in order until exhausted or fully replenished -
Ab Blaster Max JM74 5 🐚 20 Yes No No Exercise Provides 250 move use points applied to Jellymons and moves on your team in order until exhausted or fully replenished -
Boflex Total System JM75 10 🐚 10 Yes No No Exercise Provides 500 move use points applied to Jellymons and moves on your team in order until exhausted or fully replenished -
Soul Siphon JM76 10 🐚 25 Yes No No Boost Krabs will sell your soul for only 62 cents. Too bad the Dutchman will take you for free. This potion will decrease your HP stat -
Tentacle Buzz Cut JM77 10 🐚 25 Yes No No Boost Man up and shave your tentacles down to a size one clipper head. Recudes your stinger count -
Liposuction JM78 10 🐚 25 Yes No No Boost Suck the botox right out of your cheeks and reduce your skin thickness -
Antivenom JM79 10 🐚 25 Yes No No Boost Dip your stingers in the cool sense of antivenom to reduce their toxicity
JM79.png
Giant Rusty Anchor JM80 10 🐚 25 Yes No No Boost Anchor! Anchor! I can't find my giant rusty anchor!!!!! Oh here it is... reduces your swimming speed
JM80.png

A "-" in the Image column indicates that there is no picture for that item

Unobtainable Items

Items listed here were only obtained by joining special giveaways, participating during the beta testing, or helping with the development of Jellymon. You cannot buy any of these items in the Barg'n-Mart store.

Successful capture using a Mindy's Glass Jar
Caption text
Name Item Number Stack Count Consumable Battle Exclusive Held by Jellymon Category Description Method of obtaining Image
Mindy's Glass Jar - - Yes Yes No Capture A jar that has a 100% chance to capture a Jellymon! (Item description is not exact) Only winners of the 10,000 member celebration giveaway won this item
Mindy Jar.png
Chrome Team Background JM59 2 No No No Team-Cosmetic FUTUREEEEEEEEEEEEEEEEE team background All helpers and beta testers beta acquired this background
Team.png
Retro License JM57 2 No No No License-Cosmetic Retro theme standard issue Catcher's License card All helpers and beta testers beta acquired this background
License retro.png